International Journal on Interactive Design and Manufacturing

Topics

The International Journal on Interactive Design and Manufacturing (IJIDeM) receives and published every contributions matrching the following topics.

1- Interactive Methods for Engineering

1.1- General Engineering Methods

 

Integrated Design,

Collaborative Design,

Distributed Design,

Concurrent Design,

Interactive Design,

Interactive Manufacturing,

1.2- Methods for Knowledge Management

 

Knowledge Capitalization,

Knowledge Qualification,

Knowledge Sharing.

1.3- Interaction and Design for X

 

Design for Manufacturing,

Design for Using,

Design for Management,

Design for Marketing,

Design for X.

1.4- Sustainable Engineering

 

Eco-Design,

Risk in Engineering,

Knowledge transfer,

Multicultural engineering.

 

2- Interaction and Preliminary Design

2.1- Preliminary Design Techniques

 

Functional Analysis,

Creativity Techniques.

2.2- Cognitive Interaction

 

Multidisciplinary Preliminary Engineering,

Consensual Engineering,

Preference Based Engineering

Goal Based Engineering,

Knowledge Based Engineering.

2.3- Knowledge for Decision

 

Knowledge identification,

Knowledge qualification,

Cognitive description.

2.4- Engineering Problem Description

 

Interaction description,

Behavioural description,

Granular Description,

Descriptive variables,

Constructive knowledge.

 

3- Basic Theories for Interactive Design and Manufacturing

3.1- Innovation with Interactive Approach

 

Multi-knowledge based engineering,

Multicultural engineering,

Engineering based on interaction in Physical environment

3.2- Engineering based on Interaction

 

Interaction definition,

Environment behaviour,

Engineering based on Product Life Cycle

Engineering based on Multi-Component system analysis

3.3- Behavioural Engineering

 

Behaviour component description,

Descriptive variables of engineering problems,

Constructive knowledge for engineering problems,

 

4- Interactive Decision Support Techniques

4.1- Optimization Techniques

 

Virtual exploration based on preference,

Rapid virtual exploration of solution spaces,

Optimization for engineering support,

Evolutionary techniques,

Genetic algorithms,

Methods for pre-optimization,

Multi-criteria rapid interactive design optimization,

Multi-objective rapid interactive design optimization,

Reduction of Optimal set.

4.2- Interactive Decision Making

 

Negotiation techniques

Choice techniques,

Multi-Decision techniques,

Interactive satisfaction of distributed knowledge,

Spatial reasoning in engineering,

4.3- Interactive Virtual Exploration

 

Domain Based Interactive Analysis.

Interactive satisfaction of knowledge,

CSP and combinatorial techniques,

Multi-disciplinary rapid interactive design optimization.

 

5- Interactive Simulation and Virtual Reality

5.1- Virtual Reality for Interactive Engineering

 

Virtual Reality Simulators,
Immersive systems,

Telemanipulation,

Teleportation,

Virtual design and manufacturing,

5.2- Interactors for Interactive Simulation

 

Augmented Virtuality Systems,

Augmented Reality Systems,

Teleoperation,

Instruments for dexterous manipulation,

Telemanipulation instruments.

5.3- Haptics for Interactive Engineering

 

Haptic devices,

Haptic rendering,

Haptic interfaces.

5.4- Multi-sensorial Virtual Prototyping

 

Sensorial simulation,

Multi-dimensional simulation,

Rapid simulation,

5.5- Interactive Simulation

 

Interaction,

Virtual environments,

Adaptative simulation,

Multi-component simulation,

5.6- Multi-sensorial Virtual Prototyping and Innovation

 

Virtual Ergonomics,

Virtual distributed engineering,

Virtual Engineering,

Virtual Innovation.

     

 

6- Human factors in Interactive Design and Manufacturing

6.1- Perception and Sensation Based Design

 

Perceptual Design,

Sensory Design,

Design from end-User expectations,

Perception in creativity,

Perception in functional analysis.

6.2- Virtual Engineering and Human Factors

 

Ubiquitous simulation,

Emotion in virtual environments,

Perception and/or sensation simulation,

Presence in Virtual Environments,

High-realistic virtual prototyping,

Multi-sensory simulation,

Virtual customization,

Virtual Ergonomics,

6.3- Human Centred Methods

 

Integration of Marketing in Design,

Multi-sensorial virtual prototyping in integrated design,

Customer Based Design,

6.4- Multicultural engineering

 

Expert Based Engineering,

Consensual Engineering,

6.5- Human Factors in Tele-Engineering

 

Immersive Video Conferencing,

Virtual collaboration,

Remote and cooperative virtual engineering,

knowledge capitalization through distributed Virtual organizations.

   

 

7- Tools Integration

7.1- Integration of Interactive tools

 

Virtual Reality in Digital Mock-up,

Virtual distributed engineering,

Virtual collaborative engineering,

Virtual concurrent engineering.

Virtual prototyping and optimisation techniques,

Virtual prototyping and finite elements method,

Virtual prototyping and CAD/CAE/CAM.

7.2- Interactive Virtual Organizations

 

Interaction in Extended Enterprise.

Virtual Enterprise,

Interactive virtual organization,

PLM and virtual prototyping,

 

8- Interactive Manufacturing

8.1- Virtual Manufacture

 

Virtual prototyping for training in industry,
Virtual prototyping for risk prevention,
Virtual prototyping for product tooling,
Virtual prototyping for product maintenance,
Virtual Quality control,

Virtual control and inspection,

8.2- Integration in Manufacturing

 

Virtual Reality and Robotics,
Virtual Reality and operation ergonomics,
Improvement of process quality

Remote and cooperative Teleoperations through virtual environments.

8.3- Virtual Manufacturing Process

 

Modelling of manufacturing process,

Virtual process planning,

CAM and Virtual Reality,

     

 

9- Instruments for Interactive Simulation

9.1- Optics for Virtual Engineering

 

Head-Mounted-Display for virtual engineering,

Human artefact,

Tracking systems,

Image analysis

9.2- Micro-Systems for Interactive Multi-Sensorial Simulation

 

 

Micro-actuators for Haptics,

Embedded Micro-Systems for sensation launching,

Micro-sensors for a link to virtuality,

Embedded interactors

 

9.3- MEMS for Pre-Modelling

 

 

MEMS in experimentations,

Non-intrusive sensors for behavioural analysis,

Wireless network applied to real experiments,

Embedded systems,

Multi-Physics analysis,

Multi-scale analysis,

Simultaneous analysis,

Coupled sensorial-physical analysis,

Specific MEMS implementation,

MEMS Networks,

Embedded and Autonomous reduced instrumentation,

 

     

 

10- Specific Application of Interactive Design and Manufacturing Techniques

10.1- Medical Application

 

Deformable biological surface,

Tissue deformable,

Haptic systems for surgery training,

Image processing for navigation,

Interactive virtual manipulation of real instruments,

Decision support in telemedecine.

10.2- Aeronautics

 

Transportable Virtual training systems,

Interactive virtual manipulation of real instruments,

Advanced adaptative models for simulators,

Multi-sensorial virtual prototyping in Aeronautics.

10.3- Virtual Architecture

 

Immersive virtual representation of architecture,

Virtual Design of architecture.

10.4- Virtual Centres

 

Remote Immersive learning,

Remote control of through virtual environment or teleoperation,

virtual library,

Extended collaborative research.

10.5- Interactive Design in Micro-Electronics

 

Virtual prototyping for supporting MEMS design,

Interactive simulation of electronic assembly.

10.6- Ergonomics and Multi-Sensorial Virtual Prototyping

 

Virtual tests,

To integrate marketing in design,

Virtual ergonomics.

10.7- Sport and Instrument Design

 

User expectation analysis and modelling,

To Design from expectations,

Virtual simulation for virtual test and re-use.

 

11- Modelling for Interactive Design and Manufacturing

11.1- Expert Knowledge Modelling

 

Taguchi method for modelling,

Probabilistic methods for modelling,

Uncertain Knowledge modelling,

Qualitative Modelling in Design,

Constraint Based Modelling in Design,

Discrete modelling

Connexionist models,

Evolutionary models,

Model of preference,

Optimization model making,

11.2- Modelling of Sensation

 

Ubiquitous modelling,

Emotion, perception and sensation modelling,

Multi-sensorial models,

Human movement and multi-sensory interactions,

11.3- Behavioural Component Model

 

Modelling of strained bodies,

Kinematics model,

Models of structural and mechanical behaviour,

Modelling of fluid behaviour,

Modelling of Multi-Physics Behaviour,

Multi-Scale models,

Multi-Physics Modelling,

Finite Element Method for interactive simulation,

11.4- Large Environment Model

 

Multi-component environment modelling,

Granular model,

Mixed Model (Continuous and Discrete mixing),

Multi-behavioural model,

Multi-Agent Systems,

11.5- Model of Interaction

 

Modelling of physical interaction,

Modelling of sensorial interaction,

Modelling of cognitive interaction.

11.6- Model Reduction

 

Real-time models,

Explicit and analytical models,

Numerical reduction techniques,

Distributed virtual model cost,

Fuzzy modelling for technical knowledge description,
Neural Networks and reduced sub-model of knowledge,
Genetic Algorithm as evolutionary model of knowledge,
Numerical engineering for modelling in Industry,
Multi-Agent systems for distributed models.

11.7- Modelling for Interactive Simulation

 

Virtual-real interaction simulation,

Flexible modelling,

Adaptive modelling,

End-user expectation modelling,

Modelling of process organization,

Artificial Intelligence for modelling,

11.8- Model Support Methods

 

Re-use of Models,

Capitalization of models.

Aggregation of-model,

Model structuring,

Model Interoperability,

Distributed modelling,

Multi-disciplinary modelling,

11.9- Rendering and Modelling for Realistic Representations

 

Graphical Representation in Real Time,
Human Vision,
Digital images and light for Virtual Reality Representation,
Image Quality and Industrial applications

Virtual environment modelling,

Interfaces for supporting visual modelling of environments,

Meshing for model reduction,

Meshing and high-realistic visualisation,

3D Modelling.

11.10- Model Qualification

 

Qualification of component model,

Qualification of interaction model,

Model cost.

11.11- Design Computing and Virtual Reality

 

Reasoning and Knowledge Integration in design process,
Emergence in Design,
General Computing Techniques and Virtual Reality for Design.

The International Journal is jointly implemented by

Scientific Partner

Technical and Marketing Superviser

IJIDeM's Publisher

Partners

Aip Primeca     Springer Verlag   ID3